Game thinking from Adam Clare

Category: Board GamesPage 10 of 13

Board Game in Regards to Jam and Lessons


First off, a big congratulations to the Board Game Jam participants on creating over 20 board games in under 48 hours! The wrap-up post has more info on the greatness of the event as well as the media coverage the jam got.

Following the enthusiasm for board games I updated the relevant resources section.

Relatedly, I found in my archive (as I try to record more things here rather in nebulous locations) a podcast from Three Moves Ahead that looks at what lessons we can learn from board games.

Computer and boardgame designer Paul Sottosanti joins up Soren, Julian, and Rob to discuss how board games are evolving, and how their design philosophies differ from computer games. Is the popular success of games like Catan something that will lead to wider acceptance of board games in general? Why do Julian and Paul love drafting mechanics so much? How does the transparency of board games change our relationship to them in comparison to computer games?

Link.

Famous Architecture: The Board Game

NEXT Architects have created a board game!

The game is focused on the great buildings and quotes from the world of modern architecture. It even has cute little model buildings that you use on the board.

The Modern Architecture Game is the second edition of the architecture game. The first edition was launched on 30 August 1999. It was the first project collaboration involving the four partners at NEXT architects and was distributed in the private environment of Delft University of Technology.

Ten years later, we’ve produced a revised version of the game, analytically unravelled and improved. This edition is an international version, in the sense that it is produced in English, but also that the questions range right across the breadth of modern world history.

Thanks to Charlie (who found out about it at TAXI)!

Page 10 of 13

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