Game thinking from Adam Clare

Category: BusinessPage 26 of 44

Fashion Industry Sees Opportunities in Social Gaming

I’ve been looking into the world of fashion and it looks like fashion is getting more and more interested in using games to reach their target demographic of women. With new fashion games like Stylmee, which is a badge reward system like FourSquare, marketers are seeing more and more ways to connect online gaming with real-world shopping.

A recent article sent my way (thanks Jen!) looks at these explicit connections between fashion marketing and game playing.

“What the winners understand is that games draw on psychological motivations around where we stand, relative to those around us. It’s no coincidence that, like game designers, those of us in fashion have been engaged with those motivations for a very long time,” Gardner said.

That’s a very high-level and general overview of the connections, but still noteworthy insofar that’s the intersection that fashion-focused people notice. At the end of the day they see games as just another way to drive more sales of their product line. Fair enough, but games can do so much more and I’d like to see fashion-related games that do just that.

A game mentioned in the article above is Fashion Week Live which wouldn’t load for me so I was unable to explore it. All I know is that the loading screen avatars fell into the uncanny valley.

Living exclusively on Facebook at facebook.com/fwlgame, players are challenged to form a career for themselves within any facet of the fashion world, from show production, to photography, to styling look books, runway shows or ad campaigns. Users are encouraged to tap into talents within these parameters, as well as network with other players and “rise to fame” with each challenge.

Valve Hires Economist, Starts a New Blog

Valve has hired an economist to help them balance their inter-game economies (and intra-game too I suppose). Valve Economics is written by Yanis Varoufakis who seems to have some really nifty thoughts on the global economy and how screwed up it is. His first post on how he came to work at Valve through a strange email.

I’ll definitely be following this blog, if anybody knows of any other blogs/sites that discuss game economies please leave a link in the comments!

The real question of course is what’s the conversion rate between TF2 hats and dollars?

The first article that had me think really seriously about game economies was this one from The Walrus which was published way back in 2004.

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