Game thinking from Adam Clare

Category: EducationPage 9 of 17

Some Educational Games Were Ahead of Their Time

I got an email from an online university site pointing out that they have a post on 20 educational games that were ahead of their time. It’s a good list and may get you thinking of how fun educational games can be. Obviously, it’s their list which may be missing games that you once loved when you were younger. My favourite from their list is none other than Where in the World Is Carmen Sandiego?

Where in the World Is Carmen Sandiego? (1985):
Game developer Gary Carlston, a founder of Broderbund, wanted to make geography fun for learners, so he spearheaded this early educational project. To say it was successful would be an understatement, as it spawned numerous sequels (players could track Carmen through the U.S., Europe, and even time) and a game show in the early 1990s. Play involved chasing down a master thief, the eponymous Carmen Sandiego, around the world and answering geography questions correctly in order to retrieve objects and foil her plans. Its success was not only in its popularity: it also proved that games were the ideal medium for making just about any educational topic, even those that didn’t usually get kids excited about, fun and engaging.

Serious Game Companies in Toronto by The Star

The Toronto Star recently published an article on companies creating serious games and the impact that they are having on education. I was interviewed for this piece about the work we’ve done at Wero Creative. Also interviewed was Jeremy Friedberg at Spongelab and the great work that they’ve been up to, they have a fantastic new web service for connecting educators to good interactive content.

Also interviewed is the very smart and wonderful Jennifer Jenson from York University, she has done some great work looking at gender and gaming.

Some teachers are still uncertain of how to incorporate games into the classroom, said Adam Clare, co-founder of Wero Creative, which makes educational and “just for fun” games.

Many games are inter-disciplinary, causing issues in a system that divides math, science and history into separate subjects, he said.

“Our feedback has always been, ‘This game is great. Now how do I use it in class?’” In response, Clare has created a ratings system to help teachers understand the educational value of games.

Read the full article on the Star’s website.

Page 9 of 17

Powered by WordPress & Theme by Anders Norén