Game thinking from Adam Clare

Category: PsychologyPage 6 of 22

A Saga About Crushing Candy

Candy Crush Saga is a game that you have already played or have heard about because all your friends are playing it. Half a billion people have installed the game and seems to show no signs of slowing down. By the way, the game is only one year old.

How has this game got so successful when it mirrors previous games?

A lot of has to do with the look and feel of the game (it’s really well polished) and their marketing strategy works well with the game itself. Forbes has broken down five marketing reasons the game has succeeded.

Scarcity Increases Desire
Most games let you play as often and as long as you want. After all, to arbitrarily limit players would be annoying, right? As it turns out, the limits Candy Crush players have to endure are one of the key ingredients in its addictive power. Players get just five lives before they have to wait 30 minutes. Some spots in the game force a player to wait until the next day.

 

There are other reasons the game has succeeded and the brilliant minds at Overthinking It have tackled Candy Crush Saga. There, the author criticizes the game for not being game, but also that it’s more like a JRPG than anything else. Confused? You should be, but reading the article will take care of that, here’s a choice quote from it:

And suddenly the half-bored, trance-like state in which I play most rounds of Candy Crush these days makes all the sense in the world. And although Candy Crush has been compared, unfavorably, to a slot machine, I realized something else: in that dogged persistence actually will alter the odds in your favor, Candy Crush is less like an actual slot machine and more like the game that slot machine addicts think they are playing. “This machine is gonna pay out soon. I can tell.” And it actually will! Well, not pay out, exactly. But it’ll let me win. Brightly flashing lights, bells that go bingley-bongley-boop. Endorphins. All that jazz.

This makes the game come across as addictive and sure enough there is no shortage of people who claim they are addicted to Candy Crush Saga. Over at Macleans they have a Q&A with Tommy Palm, one the brains behind the game.

Q: Do you believe this game is addictive?

A: It’s optimized for fun. Players go back to the game because they enjoy doing it. In that sense, I don’t think you can compare it with addictions from other medical definitions. The social component is really important for longevity of the game. We see that with other games we have, too: Bubble Witch Saga was launched two years ago, and it’s still in the top 15 of most popular Facebook games. People continue playing it for a really long time.

 

Thanks to Nick for Overthinking It.

Colour Trend Forecasting And Video Games

In 2006 when the last generation of consoles were released it was quickly discovered that all the games wanted to be puke-coloured, err, I mean brownish. This is inline with the gritty mood of the mid ’00s.

so much brown

What will the dominant colour be of the next consoles (PS4, Xbox One, Wii U)? I think that we’re going to see brighter, more optimistic, colours after a decade of grit and ‘realism’. However, to try and get the actual answer we can explore the world of colour trend forecasting.

Colour trend forecasting

Colour trend forecasting is the study of colour and predicting what will be the next influential colours in the world of fashion, interior deign, and industrial design. This will come across as nothing new to dedicated followers of fashion, but is worth exploring because game designers can benefit from this field of research.

There are multiple companies and organizations focused on colour forecasting like the Color marketing Group, Para paints, and the International Colour Authority. All of whom are looking at this issue from an economics point of view for various reasons (sell data, know which dye to buy, what threads, etc.). Yes, there’s essentially a whole industry on just predicting popular colours of the coming years.

The Committee for Colour & Trends (CCT) focus on a few aspects of just the fashion world:

CCT is a leading fashion forecasting service for the footwear and accessories industries. For 20+ years we have been the go-to source for footwear, handbag, jewelry, and accessories trend tracking. Our Committee includes industry veterans around the globe and experts in each classification, creating focused and comprehensive reports that help our subscribers get inspired and maximize sales.

Pantone has a team of influencers from the world of fashion and interior design to predict the future of colour. Pantone claims that the colour of 2013 is non other than emerald green:

Their colour trend forecasting encompasses not only design choices but material choices too:

Color is the catalyst that can spark the sale, define the space and create the magic and the mood. When designing any product, knowing what colors to use is critical to your success. PANTONE offers a variety of trend forecasts for every design market giving you inspiration to make the right color choices seasons ahead of their time. Our detailed comprehensive forecast products offer seasonal inspiration for women’, men’s, active, cosmetics, interiors and industrial design.

You can see their forecast for spring 2014 here, they are predicting bright colours (but not as bright as 2013).

Bring it to digital

There is no reason to limit their analysis to just those fields – we should also apply this knowledge to making video games. Really, I can’t think of a reason not to.

Web designers have an assortment of easy to use colour scheme designers that are free online. They have already figured out what colours work best to convey what kind of basic emotion:

emotion and color

Clearly, colour trends don’t happen in a vacuum, just look at iOS 7, it made heavy use of bright colours to make things pop and to provide a feeling of newness/freshness – something that was not ignored by CCT.

Fall 2013

Thanks Apple Insider

You can use this knowledge in your games!

There are many ways to bring the knowledge of colour trends into video games. Keep in mind that you should never forget who you are targeting and what you’re trying to say with the game. If you take a game like Limbo and try to make it match Pantone’s colour of 2013 then you’ll have a very different game at the end of the day.

Here’s some basic ways to enhance your game using colour trends:

  • Menu screens can follow trends
  • Casual games like Candy Crush follow colour trends
  • GUIs can be adjusted
  • The overall atmosphere of the game is impacted by colour
  • Think of the brown image above compared to Katamari
  • App icons can grab people’s attention using colour

What does the future hold?

Pantone 2015 prediction

Beyond the companies and links above, there are more ways to get on board the colour train!

If you want to get a head start on next year’s fashion you can find out the colours for spring 2014 (and some fashion trends) right now.

You can also check out the related links below for more on fashion or colour.

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