Game thinking from Adam Clare

Category: Video GamesPage 15 of 78

Great Retrospective On Making Threes

Threes is a very popular game which has spawned thousands of clones – it’s like the Flappy Bird of puzzle games. There are so many clones and some so quickly made that it has diminished the market power of Threes. Polygon has an article on this very issue.

Threes developers note that they think 2048 is a broken game, as it is too easy to beat. No one has yet to “beat” Threes, which was designed to be played “over many months, if not years.” They are happy with Threes success, but feel that players haven’t had time to digest and understand the game’s systems before clones began appearing and capitalizing on its success.

“Threes was cloned and beat to a different market within 6 days of release on iOS,” reads the post. “2048 isn’t that clone. But it’s sort of the Commander Keen to Super Mario Bros. situation. Imagine Tetris was released and then less than a month later (instead of years) Dr. Mario was released.”

Their article references a fantastic post by Threes. One of the designers behind the successful game, Asher Vollmer, has recently published every email related to the making of Threes. It’s addictive reading and very insightful into the design process and their attention to detail. It’s wonderfully revealing.

They even note that testing the game for their target market was a bit of challenge. here’s a snippet from one email that lists who they have testing the game:

sadly, these are mostly white dudes. 🙁

maybe we could add some more diversity with a call for help on the TF? i dunno. or just go local and break open to people that aren’t game developers. with that, we probably wouldn’t have a problem.

Seriously, go read the “Threemails”.

Hat tip to Matt Rix tweeting this!

AstroDoge: A Game Inspired By Dogecoin

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AstroDoge is available on both the App Store and Google Play! You can download it for free right this very instant.

Really, it’s a frolicking adventure about saving “doges” while avoiding asteroids.

What is this?

I’ve been trying to release one game a month and have so far succeeded, and now I’m even ahead of schedule. AstroDoge came out of the blue one day when Ali (a co-conspirator at Wero Creative) said he wants to make a game about saving lost shibes in space. If that sentence didn’t make sense to you, that’s alright.

AstroDoge all started from our love of Dogecoin (read my post on it here) and surpassingly worked as a game. In the Dogecoin Reddit community we refer to each other as shibes because the doge dog is a shiba inu.

We began making AstroDoge the day I sent out this tweet; note the mockups on the computer and the paper prototype:

Under a month

In under a month we conceptualized the game and created a very small marketing plan for our admittedly ridiculous game. Heck, we even found time to create not one but two(!) trailers:

I usually do more detailed write-ups about the design and implementation of my #1GAM games and I’ll do so with this one in a future post. For now, you can go and enjoy the game!

Google Play

If you’re a rich shibe you can send us dogecoins: DBzQb5MUoJqs8oHzuXGYoJ6XMLsLuy6z3z

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