Game thinking from Adam Clare

Category: Video GamesPage 24 of 78

Mobile Optimization Tips for Unity

Earlier this year Unity’s basic mobile licenses went free which is a great thing for indie developers. If you’re new to putting games on mobile with Unity you’re going to want to check out these tips.

Garden Knight Games has a good introductory blog post to getting your Unity game ready for mobile devices.

This article is going to focus on how to get your Unity game running as fast as possible on mobile devices, specifically iPhone but you can carry over techniques to Android as well. This is something I find a lot of people have issues with, their game running at terrible frame rates and not understanding why or what they can do about it! iPhone’s hardware isn’t that beefy which makes optimization much more important! Squeezing visual fidelity without suffering game play is the challenge.

It mentions the 3Gs iPhone quite a bit and I think it’s far to say that you can ignore that device flat out – particularly with the rumoured new iPhone coming in September. Key lesson from this is that directional lights on mobile slow everything way down.

Similarly, Paladin Studios has a post on getting your Unity game ready for iOS and Android using four tips.

1. Use The Performance Profiler

The first thing to look at when you want to improve the performance game is the Unity Profiler. It is a Unity Pro feature that lets you analyze performance bottlenecks. The Profiler is an invaluable tool. With it, you can determine where any framerate issues are coming from. You run the game on your target device, and run the profiler on your PC. When you launch the game, the Profiler starts pumping out performance data.

Here’s a quick video on texture optimisation and size tips in Unity 3D:

Finally, a general tip across all mobile games is scaling for the proper screen size. In this post, three options are outlined: scaling, letter boxing, or cropping.

(hat tip to r/gamedev)

Real World Architecture and Locations in The Last of Us

The_Last_of_Us
After playing through The Last of Us, I decided to look into how accurate the locations of the game are.

The talented people at Naughty Dog make great game environments and I was particularly impressed by some of what I saw in the game. Their environments have enough real-world influence to create a strong sense of immersion while they also adjust the layout of buildings (and their colour/textures) to enhance the gameplay.

Indeed, the art direction is so detailed that they included the right area code in some regions; however, we can’t ignore that they also included a sex line.

SPOILERS
From here on consider everything to be a spoiler if you don’t want the game ruined.
If you haven’t played it then buy the game now (Amazon link)!
SPOILERS

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