Game thinking from Adam Clare

Category: Video GamesPage 31 of 78

Mobile Publishers for Your Game (maybe)

Getting a game to market can be very challenging and one of the largest concerns is getting money to actually build a game. Traditionally, game developers would try to secure a publisher for a game they wanted to make and the publisher would front some cash to the developer. In the world of mobile gaming the business case for a publisher has diminished because developers can get to the market faster and easier for a whole variety of reasons that don’t be to repeated here.

The point is there are game developers that, for whatever reason, need some starting capital to get their game made. Unless they tap into savings or another financial source then a publisher could make a lot of sense.

If you do end up going for a publisher check to make sure that they are suitable for your game and that your game is equally suitable for them.

I’ve found a great list of mobile publishers thanks to a kind user at Quora, which I’ve copied below. More information and an informative discussion can be found at the thread on Quora.

www.ngmoco.com
www.ayopagames.com
www.pikpok.com
www.w3i.com / www.rechargestudios.com
www.6waves.com
www.tinyco.com
www.crowdstar.com
www.chillingo.com
www.bulkypix.com
www.bigfishgames.com
www.gamevil.com
www.miniclip.com
www.crescentmoongames.com
www.com2us.com

You Can Now Study Skyrim at Rice University

Rice University is offering a course titled Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim in which students will explore how real Scandinavian tales and history influenced the game. It looks like a fun course!

My big question is if they’ll address my favourite Icelandic tale about the necropants.

This course has two goals. First, it introduces students to fantasy as both psychological concept and driving force in gamer culture; and second, using these paradigms, it considers how and why medieval Scandinavia serves as a locus of modern Anglo-American fantasy. To these ends, students will read selections from Old Norse and Old Icelandic sagas (in translation) as they play different quests within Skyrim. While the course begins by identifying moments of intersection between the worlds of the sagas and of Skyrim (inclement environments, supernatural figures, mythologies), the course is not in any means meant to map the former onto the latter. The purpose of establishing these connections is to then consider how elements of medieval Scandinavian culture have been taken out of historical milieu and literary context, morphed into unfamiliar shape, and appropriated towards other fantastic pursuits. We’ll consider the political saga of Skyrim, with its emphasis on Empire and rebellion, as pursuits made possible by way of Scandinavia in order to think through what Scandinavian fantasy worlds are really about and why they resonate with contemporary Anglo-American culture.

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