Game thinking from Adam Clare

Category: Video GamesPage 32 of 78

A Tour of Old LA Via LA Noire for Someone who Lived There

A writer at EuroGamer had a neat idea for his father who doesn’t get video games which was to give his dad a tour of the city he grew up in. It’s a neat short story about how video games can recreate the past in an imperfect way, some things like landmarks were spot-on but the sound of some cars were off. You should read the tour of old Los Angeles in LA Noire.

I’ll never forget the moment we found it. Dad could just about remember the cross-streets – 6th and Flower – and I had a little trouble fiddling round in the game’s map to set a waypoint. Then we were off. On the drive, dad kept up a low-level muttering trail of recollections and fiercely specific critiques: the lamps on this bridge were right, but the large dumpsters in alleyways weren’t like anything he remembered seeing; a gas station’s Coke machine was just perfect, but little skirtings of exposed brickwork around the low walls of vacant lots ‘didn’t seem very Californian’; this was meant to be 1947? Why was that a 1950 Chevy, then? When we finally turned onto 6th, though, he suddenly stopped talking.

Like any son with a father in his late 60s, I assumed his sudden silence meant he was having a minor cardiac event. He wasn’t, however: he was simply back in the presence of a building he hadn’t seen in half a century.

Thanks to a certain ghost of a Flea.

RPS on RCR

When I first heard of Retro City Rampage I thought it was rather esoteric and I questioned the ability to cohesively put together all these disparate games in a way that made sense to a contemporary gamer. Rock Paper Scissors (RPS) recently reviewed Retro City Rampage (RCR) and it address my previous thoughts, sadly it seems that RCR fails to live up to the games it’s paying a homage to.

From the review:

I get it. I get that our rich, shared history of gaming across many decades is something we want to celebrate and that there is cosy soul-warmth to be had from seeing these familiar scenes again. But perhaps there’s more to be done with it than just pointing at it, as though we’re in some hyperactive museum where all the exhibits are on motorised wheels whizzing around the hall at speed while the tour guide screams a disassociated pepper spray of facts and lies about them.

Moreover, I’m not sure that the game in which all these things are indelicately placed is all that much of a good time, or at least not on a par with the joy it clearly feels in its nostalgia. It is a minor technical marvel for sure, cramming in a slick, busy open world rendered in 8-bit 2D as well as rapidly-changing scenes based upon games of yesteryear. There is a large space to run around in, wielding many weapons and driving many cars, maybe suddenly hopping into a side-quest in a near-indestructible tank with infinite ammo, maybe running into a laundry and smashing all its washing machines to steal the change inside ‘em.

Read the full review.

Page 32 of 78

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