Game thinking from Adam Clare

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Captivating Cultural Captures

That’s got to be the lamest alliteration I’ve done.

I recently spoke at the Captivate Conference in Austin and met some great people. Below are some of the things of note I found out thanks to going to the conference. This isn’t a comprehensive list, more of a handful of things recorded in a random list. Like how did I not know of the first link?

Gamers Against Bigotry

Gamers Against Bigotry was created with one purpose in mind: to create a gaming community that is welcoming to gamers of all identities. Gaming is awesome. And online multiplayer gaming is more awesome. But it sucks that gamers have to choose to not play online, or to deal with a relentless barrage of identity-based hate slung their way if they do log in.

Bigotry isn’t part of gaming culture, and it never has been; it’s just unfounded hatred, masked by anonymity. It’s something we need to put an end to.

Captivate logo

One great person I met was DB Cooper (nope, not that one) who is a voice actor with talent pouring out of her. She introduced me to this hilarious site called Audio Atrocities which catalogs the very worst in voice acting!

Panic Button is who you turn to when you need some expert coding done. They are great and knowledgable folks, and yes, they’re hiring.

Warren Spector gave a really good talk on fostering leadership in the games (and creative) industries. He spoke about one problem that I’m constantly dealing with: he lack of common nomenclature and schema in the games industry. Additionally, he calls on leaders not to give orders but to be open, simplify, and solve.

On art direction,Stephen Martiniere, gave some really good advice. He breaks the game world into characters and environments then focuses on some core issues within each. For environments, he does a high concept of overall look, colour, and the “cinematic feel”. For characters he summed it up as an examination of the character’s behaviour and then adds the “cool looking and relevant stuff”.

The wonderfully talented Anne Toole gave a good talk on how to write for various styles of projects. Her website is worth checking out.

I’m Speaking at Captivate Conference in Austin Next Week

Next week I’ll be in Austin Texas at the Captivate Conference, which is a conference exploring the intersections of media. My talk will be on how to ensure you’re using the right medium to tell your story.

I’ll explore examples of entertainment products that made good and bad use of their medium and how well they were converted to another medium.

The conference schedule looks great and I’m excited to be a part of it!

About the conference:

The blurring of creative titles is already happening. People who work in digital entertainment move between film, games, mobile and music throughout their careers. Captivate is bringing together these creative industries to make connections, learn and solidify as a community. Our technology conferences are both cutting edge and rooted in years of creative history.

  • See the latest technology and cutting edge projects at the Captivate Expo
  • Learn from industry leaders in keynote sessions, workshops, panels and presentations
  • Master classes and workshops taught by innovators and thought leaders
  • Hear from the researchers at the forefront of these fields
  • Hear the most recent ways that film and games converge and cross-pollinate

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