Game thinking from Adam Clare

Tag: GameSalad

Save Kittens From (Evil) Gnomes in CatLifter

CatLifter

At Wero Creative, we just launched CatLifter! It’s a causal iOS game in which players must save kittens from evil gnomes. Why? Because cuteness.

That, and the game is inspired by my Mom’s reactions to saving the little pixelated people in Choplifer. When I was a kid I remember watching her try to play the game. She got really stressed out when she couldn’t save all of them. It was hilarious to watch, but I’m sure she didn’t find it so funny. So, I decided to make a game that she won’t get stressed out by – and a game that my nephew can play when he’s older.

Those design choices meant that the game should be cute, easy, and not challenging. Personally, I think CatLifter does achieve that. Except that I decide to change it up for the last couple of levels (which are hard) and the story has a twist to it 😉

CatLifter was inspired by the classic game Choplifter as well as kittens (which are universally agreed to be adorable). The gameplay is casual and the challenge is sickeningly cute – guide your RC helicopter to the kitten carriers where the gnomes have imprisoned your feline friends.

Available_on_the_App_Store_(black)

The game was built for iOS using GameSalad, one of many game making tools listed here.

Get it on the App Store now!

GameSalad Adds Android Support

GameSalad logo Gamasutra is reporting that GameSalad is adding Andriod support to their game making software.

Austin’s Game Salad, which publishes a self-titled game creation tool for non-programmers, has added Android support to its existing iOS and HTML5-compatible tool.

The news comes following a $6.1 million round of VC earlier this year, which was also utilized for its HTML5 support.

GameSalad has no official announcement on their site at the time of posting, I hope this isn’t just a rumour.

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