Game thinking from Adam Clare

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Round-up of Good GDC Vault Presentations

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Sadly, I’m not going to GDC this year so to make up for it, I scoured the vault to find presentations I previously enjoyed as well as new ones (to me). I thought I’d share some of my favourite talks for other people who, like me, are missing out on this year’s fun.

The GDC Vault has a nearly every presentation and panel from previous GDC events. There is a ton of content within it which is really good and you should go through it to find stuff directly related to you. Below, are links to some choice GDC presentations from 2011 & 2012.

All the links are to free content in the vault (some  presentations that have only slides below may have video for paid accounts).

 

From GDC 2011:

 

From GDC 2012

Somethings Never Change: The Dragon Speech

My last post on the need for the game industry to expand it’s storytelling skills and the stories themselves. Chris Crawford who made lots of early computer games (one game in particular I enjoyed was Balance of Power) and helped to found the Game Developer’s Conference (GDC).

In 1992 he gave a speech at GDC that went down in game designer history and in a meeting I was in this week somebody referenced it. Hearing it so casually mentioned made me actually want to watch it, and lo and behold it’s on YouTube. Crawford’s speech is referred to as the dragon speech and captured his enthusiasm for pushing the game industry into more exciting territory.

After watching the entire lecture I can’t help think that we’ve come so far but didn’t cover any distance.

In 2009, influential game designer Jason Rohrer and Crawford hung out during GDC and had some cameras follow them around. It’s a worthwhile watch.

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