Game thinking from Adam Clare

Tag: Wero CreativePage 4 of 5

AstroDoge: A Game Inspired By Dogecoin

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AstroDoge is available on both the App Store and Google Play! You can download it for free right this very instant.

Really, it’s a frolicking adventure about saving “doges” while avoiding asteroids.

What is this?

I’ve been trying to release one game a month and have so far succeeded, and now I’m even ahead of schedule. AstroDoge came out of the blue one day when Ali (a co-conspirator at Wero Creative) said he wants to make a game about saving lost shibes in space. If that sentence didn’t make sense to you, that’s alright.

AstroDoge all started from our love of Dogecoin (read my post on it here) and surpassingly worked as a game. In the Dogecoin Reddit community we refer to each other as shibes because the doge dog is a shiba inu.

We began making AstroDoge the day I sent out this tweet; note the mockups on the computer and the paper prototype:

Under a month

In under a month we conceptualized the game and created a very small marketing plan for our admittedly ridiculous game. Heck, we even found time to create not one but two(!) trailers:

I usually do more detailed write-ups about the design and implementation of my #1GAM games and I’ll do so with this one in a future post. For now, you can go and enjoy the game!

Google Play

If you’re a rich shibe you can send us dogecoins: DBzQb5MUoJqs8oHzuXGYoJ6XMLsLuy6z3z

Save Kittens From (Evil) Gnomes in CatLifter

CatLifter

At Wero Creative, we just launched CatLifter! It’s a causal iOS game in which players must save kittens from evil gnomes. Why? Because cuteness.

That, and the game is inspired by my Mom’s reactions to saving the little pixelated people in Choplifer. When I was a kid I remember watching her try to play the game. She got really stressed out when she couldn’t save all of them. It was hilarious to watch, but I’m sure she didn’t find it so funny. So, I decided to make a game that she won’t get stressed out by – and a game that my nephew can play when he’s older.

Those design choices meant that the game should be cute, easy, and not challenging. Personally, I think CatLifter does achieve that. Except that I decide to change it up for the last couple of levels (which are hard) and the story has a twist to it 😉

CatLifter was inspired by the classic game Choplifter as well as kittens (which are universally agreed to be adorable). The gameplay is casual and the challenge is sickeningly cute – guide your RC helicopter to the kitten carriers where the gnomes have imprisoned your feline friends.

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The game was built for iOS using GameSalad, one of many game making tools listed here.

Get it on the App Store now!

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